[SR] Artificial lighting not visible in daytime scenes

This is something for EKB: draft: https://support.lumion.com/hc/en-us/articles/15611708776604 

 

Applicable to: Lumion 2023 and newer

1. Problem

1.1. A user reports that artificial lighting is not visible in daytime scenes.

2. Standard Reply

2.1. Answer:

Hi,


Thanks for reaching out.


To answer your question on why this happens:


The lighting system underwent significant changes to enhance realism in version 2023. With the new engine, artificial lighting competes with the Brightness of the Sky and Sun, just like in real life. This means that artificial lighting may appear less prominent during very bright daylight scenes compared to previous versions.


To elaborate: the new engine has a unified lighting system based on real-world units (Lumens or Nits), which differs from the previous versions (Lumion 12 and older) where lights were controlled by different shaders with 'imaginary' units. As a result, adjustments to the Sky and Sun, as well as the units of measure for artificial light sources were necessary for optimal and true-to-life lighting outcomes. This was also required to integrate Ray Tracing lighting behavior into Lumion.


To give you an example of how light was recalibrated:

 

So, If the rest of the world's light is overpowering the light from the artificial lights, then they will appear diminished. If you decrease the Real Skies slider for Sky Brightness and/or Sun Intensity in the Sun Effect, it will enable better visibility of the light from the artificial lights.


For example, here's a lamp with a 1000 Lumen Omni Light in a very sunny daytime scene:

 

The light is not very visible or glowing because the Skylight and Sunlight Brightness are 'eclipsing' the light from the Omnilight.


Rather than increasing the Omnilight's Brightness, I can decrease the Sun and Sky Brightness to balance the ambient lighting and make the lamp's light more visible:

 

Lastly, to compensate for a darker Sky (if needed), you can increase the Background Brightness slider in the Sky/Real Skies Effects to increase the Sky Map's Brightness without affecting the overall ambient lighting.


This forum topic may help you understand the levels to set for artificial lights.

 

 

Also, if you're currently in Build Mode, it's important to note that in the Rasterization engine, light doesn't bounce, resulting in evenly distributed Brightness across both interior and exterior spaces. This means that even in indoor scenes without windows, you'll observe uniform brightness throughout shaded areas. Additionally, the default Sky Brightness setting tends to be quite high, contributing to the overall brightness level.


However, switching to Ray Tracing mode offers a more accurate representation of how light behaves. In this mode, you'll notice that without windows to allow light entry, the interior appears darker, and artificial lights become more visible as they behave realistically. Essentially, no windows mean no natural light infiltration, which is accurately depicted in Ray Tracing mode.

Thought, If you'd rather not work with Ray tracing in daylight scenes while placing lights, then consider adding the Sky Effect in a Photo and reduce the Sky Brightness. Then you can work in Build with Effects.


Example:


Default Settings:

 

Reduced Sky Brightness:

 

Notice the Spotlight is now visible.

 

I hope this information proves useful, and please feel free to reach out if anything is unclear or if you have any further questions or concerns.

3. Cause/Background information

3.1: References:

  1. https://lumion.zendesk.com/agent/tickets/63383